A detailed demonstration of the ray tracer is available on Medium.
The final ray-traced image
Soft shadows via distribution ray tracing of shadow rays on area lights
Stencil mode. Edge-detection is used to draw outlines around 3D shapes.
Voxel mode. Here, geometric primitives are approximated with little cubes.
Stencil mode and depth of field
Voxel mode + Depth of Field
The first scene I designed for the ray tracer
Unvoxelated version, with depth-of-field enabled on the right.

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